APPROACH To simulate the core interactive experience of the larger exhibit concept, Iām focusing on prototyping a scaled version of the cylindrical ice core feature using accessible materials and rapid fabrication methods. The goal is to demonstrate the mechanical functionality and tactile engagement of the element guests would interact with. I plan to use acrylic tubing, layered printed graphics, and internal guides to replicate the visual data representation, while exploring options like magnets or detents to simulate tactile feedback and stop points. This approach allows me to validate form, usability, and guest interaction mechanics before committing to a full-scale or fully engineered version.